Surge Dice

A Surge Die is 1d6 that can be used for various effects that are described below. You can use one or more Surge Dice as part of any of your Actions, Bonus Actions, Free Actions, Reactions, or Free Reactions. You can use more than one Surge Die at once for the same effect. All unspent Surge Dice expire at the start of your next turn and at the end of combat.

When Surge Dice are to be used in a contest, each participating party must announce the number of Surge Dice they use before knowing the roll of another party.

Obtaining Surge Dice: You can obtain Surge Dice through reserving Reactions as described in the Reaction rules. Some classes may also give features that relate to Surge Dice.

Surge Reaction: Instead of using Surge Dice as part of other actions, you can also use them by themselves. When you notice something happening, you can take a Free Reaction to use any number of your Surge Dice.


Surge Die Effects

You can use Surge Dice for the following effects:

Power: Add the roll to an attack roll, an ability check, or the damage you deal to one creature. If the Surge Die is added to the damage of a critical hit, it is not doubled.

Force: Subtract the roll from one saving throw you require one creature to make. This can be part of an effect that requires multiple creatures to roll a saving throw, but it only applies to the one creature you choose.

Speed: You gain 10ft. of movement that you can immediately use.

Tenacity: You gain temporary hit points equal to the roll until the start of your next turn.